5/28/2023 0 Comments Vrchat models download unityYou may have noticed that converting 2 tris to 1 quad has reduced total faces count (of course) from about 45k to 25k. Now loop tools work as expected, and you can try my suggested path above So you have to remove doubles first: in edit mode, press W to get the "specials" menu and press "remove doubles" Then I noticed another problem: there are doubles (how I noticed? some loop was still not working, so I guessed that. with this menu command:Īfter which you get your model almost entirely in quads don't loose your head :))Īfter importing your real model into blender (using mmd_tools addon), I saw it's quite dense, but made of triangles instead of quads.Īs said below in comments, loops work only on quads, but fortunately blender can convert triangles (tris) to quadratic shapes (quad) - 2 tris become 1 quad. You can do this on arms, legs, torso, just be sure to do it simmetrically, and just where it don't alter too much your body shape and. That's it, you reduced you vertex count without ruining your shape! You can also "dissolve" several edge loops together:just leave some loop between them, like here: ![]() Now press X to get the "delete" menu, and use "dissolve edges" Tip: a useful simplified way to select a loop is to select one of its edges while keeping pressed the ALT key (and, as always, SHIFT if you are adding to a previous selection) You can also get the same menu floating, like in the picture, using the shortcut CTRL EĪnyway you can select loops in any way, with the many selection tools of blender. Select two vertices sharing an edge, like in the picture below, How to simplify it body without touching its head?Įxample: select a "loop" of vertices (this is a particular one that goes over all the model'storso) obj format so you can't open it in blender directly, you have to import it: blender has a "Wavefront (.obj)" importer by default, use it with default settings, it works well. zip archive, just different): find a suitable program for your computer system (eg:, free and open source). rar format, so you have to unrar it before (it's like a. I'll try showing you some simple way to simplify (by hand) your model body: I downloaded a full body human mesh from this site. I will be very appreciated if someone helps me with that. Is it possible to separate the head from the body and have it separated mesh so that I can decimate only the body without changing the head and by keeping everything in tact without messing something like the bones and/or the lip sync ? The problem is that the whole body including head, body, hands and legs are under one mesh, but I want to reduce only the body's polygons so that the face doesn't look messed up in the Chat. Therefore people advised me to use blender to do that, so I downloaded Blender and imported this avatar to it: I noticed that it has over 40k polygons which is double the polygons that Avatar needs to be to be uploaded to VRChat. So I downloaded an Avatar from the net, used Unity to upload it to VRChat and successfully did it right, but there was no lip sync. I had 0 skill with Animation programs, but I watched some tutorials on how to upload my own Avatar model to VRChat. I started playing VRChat and discovered that we can create our own avatar. In case something does goof up it can usually be fixed by assigning your rig as generic and then back to humanoid.I am very noob with Blender. I will not be changing bone names or file names so replacing your model version with a newer one should be easy. ![]() (will not be fixed unless specifically requested) some viseme-combos cause teeth to clip through the face (the bow currently hides it well so fixing this is not a priority) fingers and other joints can behave a bit weird and be janky looking (I don't know how bad this looks in VR yet) ![]() (adjusting your viewpoint to be more inside the head in unity usually helps) hair becomes visible in 1st person when looking upwards while moving all the people who made Helluva Boss etc etc scribbletoad on Sketchfab for the hands Just don't straight up sell the model or claim ownership or whatever. This model does not automatically blink - if you want blinking you can add that to your custom idle animation. Remember to add chest bone to the Chest slot in the rig as well as remove the hair bone from the Jaw slot. I recommend scaling him down in Unity slightly as well as using very flat-lit shader settings. I don't know how to successfully convert this into pmx format yet. Most viseme names are MMD based as per usual. Scratch-made in Blender, meant for VRChat usage. I figured there's no reason for me to sit on this model any longer - it has some bugs but disregarding those it works and looks fine. Justin2157 made a pack of SFM ports! (note: has unknown controllgroups) DOWNLOAD IS ON THE SMALL ARROW BELOW THE PICTURE
0 Comments
Leave a Reply. |